#pragma once
#include "UltimatePhysXPrecompiled.h"
#include "UltimatePhysX.h"

const Ogre::String sPluginName = "UltimatePhysX";

UltimatePhysX::UltimatePhysX(void)
{
}


UltimatePhysX::~UltimatePhysX(void)
{
}


//---------------------------------------------------------------------
const Ogre::String& UltimatePhysX::getName() const
{
  return sPluginName;
}
//---------------------------------------------------------------------
void UltimatePhysX::install()
{
  //install called - create stuff here
}
//---------------------------------------------------------------------
void UltimatePhysX::initialise()
{
  //intialise called - register stuff here
	UltimateSubsystemRegistry::getSingletonPtr()->addSubsystem(new UltimatePhysXSubsystem());

}
//---------------------------------------------------------------------
void UltimatePhysX::shutdown()
{
  //shutdown called - unregister stuff here
}
//---------------------------------------------------------------------
void UltimatePhysX::uninstall()
{
  //uninstall called - delete stuff here
}
